The start of a long adventure: Trying to start a TTRPG club in my town.
I have become recently interested in the old school D&D experience, and had been looking into OSR which took me to watching Tim Kask's videos. from there I would drop a question looking for advice from the old druid himself. For those keen to see it watch the following video from the 19:16 mark.
Proposal pitch.
Confidence,
community, and creativity. These are the core values that a Tabletop
Roleplaying (TTRPG) Club would foster in Maitland. There are numerous benefits
that can be seen for those that engage with TTRPGs, and more over following the
isolation of the pandemic such a club would be coming at an opportune time for
the community.
In
terms of confidence we must first accept that confidence is the end result or
by-product of experiencing success. TTRPGs provide an arena for people to gain
these experiences with success and thus generate confidence. The American
writer, teacher and journalist, Ethan Gilsdorf stated in 2016 during his speech
‘Why Dungeons and Dragons is good for
you’, that “journey into fantasy can help in real life”. Removing the
surface level of just playing games together there is a great deal more
happening in such activities. Players are exposed through playing these games
to the training, development, and growth of what we call ‘soft skills’. Soft
skills include a range of skills such a time and resource management, interpersonal
communication skills, critical thinking and problem solving. In addition, this
is framed in an entertaining setting that creates an intrinsic drive to keep
coming back. The ongoing improvement and growing competency in these skills in
a shared group setting strengthen their advancement, and will transfer to life
beyond the game. This is based on the psychological phenomenon known as ‘social
play’, in which skill development is experienced via structured imaginative
play. TTRPGs lend themselves precisely to this process. Importantly this all
happens organically and often players are not aware of it. It would be argued
that viewed on their own these skills are not only encouraged but desired by
almost any employer. Therefore it is quite logically argued that such a club
would help produce more driven and productive people.
In 2019
Cade Heaton of Ball State University stated that TTRPGs have potential in the
field of mental health. In fact researchers began to agree that they have
therapeutic benefits for people. As Heaton states ‘it places our brain in a state where it is primed to learn, grow, and
evolve in a way that we cannot do normally’, and ‘the game tricks us into letting our guard down and not activate the
social anxieties that we may have’. More over Heaton goes on to state that
whilst play experiences are in a fantasy setting, however the feelings are
real. This means as Heaton says ‘in their
place can arise feelings of confidence and competency and of course fun’. That
these same feelings can carry across into a person’s everyday life beyond that
game. At the very least it is fair to say that the years of living through a
pandemic have left many with a need to escape and overcome such feelings and
regain some sense of confidence, hope, and even in some cases overcome the
potential poor mental health that has resulted from such isolating times.
As a
former teacher myself I have used gaming, and such spaces, to assist first hand
in this way. I can attest not only as a facilitator, but also as someone who
has experienced for myself the benefits of TTRPGs for the development of
self-improvement. In my university years I began playing TTRPGs and found that
through sessions I was able to practice not only the previously mentioned soft
skills. I was also able to practice beneficial skills such as public speaking,
managing groups, and organisational skills that I would go on to use in my
teaching days. During my time working and volunteering with Hunter River High
School, I ran a small group that used games to help students improve such soft
and social skills. These were individuals who we isolated and disconnected.
Through the vehicle of games they forged social connections and improved their
communication and collaborative skills. They came ‘out of their shells’, and in
some cases became more interested in reading, study and became more confident
within themselves. I recently spoke to one of these graduated students and they
excitedly told me that those sessions sparked their interest in reading, and they
still talk to members of those groups.
This is
not surprising to those familiar with TTRPGs as they often forge long lasting
social bonds. Providing an environment that would facilitate the generation of
such long lasting social benefits is another reason I believe such a club
should be funded. A TTRPG club is sorely needed in the current years of
pandemic that we have experienced since 2019. There are a growing number of
studies coming out that indicate that on average young Australians are spending
more time isolated with screen viewing on average falling between five and a
half, and nine hours a day. Maitland having a TTRPG would provide an
environment to foster greater social connections between individuals. Due to
their nature TTRPGs are designed to best be played in person and thus encourage
people to spend less time on screens and more time engaged with others offline.
There
is also a social benefit to the creation of TTRPG club in Maitland for offering
an activity for young people to adults that would perhaps otherwise become
distracted or even led astray. A cursory look at the local CBDs and Greenhills
centres display a fair number of youth with little to do other than become
involved in antisocial behaviour. From my prior experiences with my high school
example these students saw a decrease in behavioural issues. Now this may only
be anecdotal, yet there is still an argument to be made that when given a
productive outlet that provides positive rewards, social improvement, and
entertainment that individuals are fair more likely to avoid negative or
antisocial behaviour. This must therefore be seen as yet another benefit that a
TTRPG club would offer to the Maitland Community.
Whilst
certain TTRPGs are more popular and well known than others. For example
Dungeons and Dragons is perhaps the most recognised TTRPG, there are a number
of others and the TTRPG club I am proposing would act as a central organisation
that would bring these together and bring them into being one community. Within
this members would forge connections and would represent a range of background
and age groups. After all it is worth mentioning that hidden within the games
rules and play is a subtle but inescapable messaging to value the differences
in others. Again the valuable life lesson cleverly hidden beneath the veneer of
fantasy. I have previous experience with this. I previously was part of a TTRPG
group that had 40 members who would regularly meet once a fortnight. These
individuals were all different age groups, and backgrounds but were bought
together via the gaming experience and as I have previously stated made
connections that still exist today. Additionally with players from all of these
different backgrounds socialising and sharing with one another there is always
the chance for an organic mentorship to be occurring. That younger members can
learn from the older members. This socialising that would be facilitated by
such a club environment would be less likely to happen within the wider day to
day life. Such positive and beneficial mentorship would be fostered by a club environment
and form another reason that a TTRPG club merits council funding.
The
final core value that a TTRPG would promote is that of creativity. At their
core TTRPGs are an exercise in creativity. From the game runners who prepare
and lead stories for their games, to the players who create their characters,
in some cases writing long and elaborate backstories. There is a strong and
natural promotion of creativity in those who play them. Famously artists,
writers and actors such a Jon Favreau, Vin Diesel, Anna Prosser, and Stephen
Colbert credit TTRPGs as a vehicle which helped shape their own creative
pursuits. A club would further nurture this further with the addition of plans
to run workshops for members to assist them with how to improve their story writing,
campaign designs and potentially in the generation of their own materials.
These workshops are something that I have taken part in previously as well
facilitated in part by the local community through the Good Games store in
Newcastle. People were invited in to share their knowledge and help those new
players improve their confidence and skill in writing and storytelling. This
not only benefited those that ran their games but also increased the enjoyment
of those that took part in them and encouraged others to transition from player
to game runners. This saw people taking on positions that increased their
public speaking and confidence. These sort of workshops would be more than
possible due to my connections with Good Games Maitland, and its owner and
manager. Discussions for such workshops have already been taking place.
Another
area of creativity is that of the visual arts such as drawing, which naturally occur
within TTRPGs from the creation of maps to players being encouraged to
illustrate their characters. The club would be able to introduce these artists
to one another and assist them in creating connections that would help share
their knowledge and potentially lead to mentorship of one another. These too
could lead to further more art focused workshops.
Within
the club there would be opportunities for shared projects. The main would be to
take Maitland and transform it into a setting that could be used in games.
Redrawing maps, creating storylines, and creating a final document that could be
provided to members to use and share in their games. This project would not
only encourage creativity, and team work, but would also give a sense of
ownership as players see their home town represented. Also this is a further
example how creativity can be facilitated by a TTRPG. Such projects would
become a regular staple of the club with the aim of creating a content library
and encourage members to generate their own settings, campaigns, material and
stories. Such creative endeavours and the sense of achievement they would bring
to members are a core aim and further reason that a TTRPG club merits funding
from council.
I will hope to keep you all up to date as I progress with this effort to build something. It wont be happening overnight but my sincerest hope is that it will indeed happen.
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