Posts

Showing posts from January, 2023

It's all about the Game and how you play it!: A ramble about game design and rules

Image
  Game design and Rules     I have played various tabletop games as far back as I can remember as a kid and as I have gotten older this has only been built upon by my love of miniature wargaming from small skirmish games such as Mordheim, to the larger battles of Warhammer Fantasy and Warhammer 40,000. Or into the historical wargames such as Bolt Action. After the better part of three decades I think I have formed a few fundamental opinions over what makes and breaks a game from a design and rules standpoint as a player. I wanted to explore a few of those ideas here.  GRAVITY: keeping it grounded here we have it the bedrock of our game, the core rules     There should at the core of all game rules and design a set of immutable rules. These are the core assumptions of a game that govern how its various parts move, such as pawns move forward or queens move any distance along any line. This are aptly called the core rules in most games and they form a lynch pin that holds the game togethe