Posts

It's all about the Game and how you play it!: A ramble about game design and rules

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  Game design and Rules     I have played various tabletop games as far back as I can remember as a kid and as I have gotten older this has only been built upon by my love of miniature wargaming from small skirmish games such as Mordheim, to the larger battles of Warhammer Fantasy and Warhammer 40,000. Or into the historical wargames such as Bolt Action. After the better part of three decades I think I have formed a few fundamental opinions over what makes and breaks a game from a design and rules standpoint as a player. I wanted to explore a few of those ideas here.  GRAVITY: keeping it grounded here we have it the bedrock of our game, the core rules     There should at the core of all game rules and design a set of immutable rules. These are the core assumptions of a game that govern how its various parts move, such as pawns move forward or queens move any distance along any line. This are aptly called the core rules in most games and they form a lynch pi...

Is the Hero dead?: Heroes in an a post cynic age

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  -R.A the Rugged 'A Philosophy'     As a lay historian I cannot exactly put a finger on the definitive moment in time that began the age of the of the cynic. Perhaps, it was some time between the death of the nineties and the rise of the  naughts. However, somewhere along the way there was a rejection of shiny heroes. Instead pushing for darker, grittier, deconstructed, and more often faulted heroes. An almost counter culture like scenario where instead of mocking going to work in a cubicle and buying into 'the dream', they instead rallied around the idea of not buying into traditional heroes and mocking the idea as immature or unsophisticated. As if to say there is no way that anyone can be good. Yet, I wonder if this new found 'maturity' has not come at a cost, and if we have gone too far. Have we trained ourselves into a landscape where sarcasm and cynicism are the norms we accept. I want to make it clear. I am not against characters having faults, infact I ...

The start of a long adventure: Trying to start a TTRPG club in my town.

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      So I am sitting there with my wife recounting a strange dream I had that I was hooning about in an old school van with the classic Larry Elmore art plastered on the side running a DM business. It was like some kind of parody of the days I was a tutor, and without doubt far more enjoyable. In her trademarked way of smiling at my nerdy nature Allison listened to my ramblings. She really is the best thing that ever happened to me, and probably without a doubt the best wife a gamer could have ever found. The longer I talked the more an idea was forming in my head. Not a paid DM, but what about trying to start a club. A Tabletop Roleplaying Club.  From another intro game I ran for new players, one of many.     Many moons ago I was part of a large D&D group. About forty odd people, with five dedicated DMs crafting the campaign and a pool of over thirty players. To this day the Seareach campaign was the most enjoyable time I have had in my time playing T...

Toxicity, fans, and a whole lot of Scotsman denial.

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  Approach with caution     In a recent article with the Independent, George RR Martin expressed that he simply does not understand how people can come to hate so much something that they loved. He was quoted as saying 'if you don't like a show don't watch it'.  Lamenting how things have become so toxic. Comparing the franchises of GoT, Star Trek, and Marvel. Martin goes on to explain that he was a huge fan of Marvel growing up and even wrote to Stan Lee and Jack Kirby to tell them they were 'better than Shakespeare' (as a former teacher myself I concur), and talks about the adaptations of Marvel at the time such as The Hulk with actor Bill Bixby. Martin states he did not like them, but 'didn't go crazy and start writing hate mail' suggesting that social media has a lot to do with how things are now. For those playing along this the last on point thing Martin says in this article. However, whenever a story, or discussion, of toxic fans comes up I can...

A question of value: The war with no end

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      'They cost how much?', 'but there are cheaper options out there', 'why has the price gone up again', and 'that's it I am out'. All of my favourite reoccurring comments I see regularly across multiple gaming spheres. Value is the single most hotly debated abstract concept in so many communities in gaming. None probably more so than Games Workshop, or to use its trendy new name. Warhammer. I want to try and explore this idea of value, and try to contrast in some small way value across different gaming options currently available.  From battles to Billions     There is no denying that Warhammer is the apex predator of the wargaming miniatures landscape. By which I mean it is the top of the food chain and is arguably of late generally pretty predatory in its business practices. From its humble beginnings nearly fifty years ago as a purveyor of roleplaying miniatures for games such as Dungeons and Dragons it would spin off with the creation of its o...